Destiny: The Taken King – Sunbreaker Perk List (Updated)
The Taken King is here, which brings some new subclasses to the table for Destiny in Year Two.
The new subclass for Titans is called the Sunbreaker, which is appropriately named since it’s their Solar built tree.
There are some familiar perks here from the other solar classes, and some all new stuff that is really DPS oriented. This subclass has proven to be an absolute monster in PVP, so play around with it and let me know your thoughts in the comments below.
Now lets check out some of these perks for the Sunbreaker subclass.
Sunbreaker Perk Tree (Updated!)
Column 1 – Grenades
Fusion – An explosive grenade that causes bonus damage when attached to its target
Match – Grenade explosion sends forward a burning line of fire
Incendiary – An explosive grenade that catches enemies on fire, causing additional DoT
Column 2 – Lift
Increased Height – Upgrades Lift to travel to greater heights
Increased Control – Upgrades Lift for better directional control while in the air
Catapult – Upgrades Lift to provide a strong initial burst of momentum
Column 3 – Super: Hammer of Sol
Forgemaster – Throw more hammers, and hammers cause bigger explosions
Suncharge – Press (R1/RB) during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies
Scorched Earth – Ignite the world, creating Sunspots everywhere your Hammer of Sol impacts
Column 4 – Melee: Sunstrike
Melting Point – Burn away your target’s defense. While burning, targets are weakened to both you and your allies
Thermal Vent – Sunstrike releases a Solar explosion on hit, kills create a Sunspot that damages enemies inside
Stoke the Forge – Reduce Sunstrike cooldown, getting a killing blow with Sunstrike instantly recharges it
Column 5 – Class Stats
Titan Codex 1 – Training focused on Battle Recovery and Toughness
Titan Codex 2 – Training focused on Speed and Toughness
Titan Codex 3 – Training focused on Battle Recovery and Speed
Column 6 – Passives
Flameseeker – Your Hammer of Sol will alter its flightpath to seek out your enemies
Explosive Pyre – Enemies felled by your hammer explode, chaining fiery Solar damage to others
Fleetfire – Enemies brought down by your fire grant you bonus Agility and Reload Speed for a short time, stacks up to 3 times
Column 7 – Class Stats 2
Titan Codex 1 – Training focused on all attributes
Titan Codex 2 – Training focused on maximum Battle Recovery
Titan Codex 3 – Training focused on raw Speed
Column 8 – Class Perks
Simmering Flames – When Super energy is full, grenade and melee abilities recharge twice as fast
Cauterize – Enemies brought down by your fire regenerate your health
Fire Keeper – When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer
Tell me what you think!
What do you think about some of these new perks? I know if you ask on the forums, you’ll get a ton of people screaming “OP”, which may be somewhat true in PVP with their ungodly amount of hammers, and 50% damage reduction.
Tell me what you think in the comments below.