Destiny: The Taken King – Nightstalker Perk List (Updated)
The Taken King is upon us, which brings a new set of subclasses for Destiny in Year Two.
The Hunter’s new sublcass is called the Nighstalker, which is their first real support subclass. The Bladedancer was kind of a support class, but kind of indirectly using stealth for revives, etc.
There are some familiar perks in here that you’ve seen before in the other subclasses, but there are some new perks that look very interesting. With the right perks, this subclass can be a crazy orb making machine!
Let’s get started and take a look at what the Nightstalker has to offer.
Nightstalker Perk Tree (Updated!)
Column 1 – Grenades
Spike Grenade – A grenade that attaches to any surface and emits a torrent of damaging Void Light
Splash Grenade – A grenade that creates a horizontal wall of burning Void Light
Vortex Grenade – A grenade that creates a Vortex, continually damaging enemies trapped inside
Column 2 – Double Jump
Higher Jump – Upgrades Double Jump for even greater height
Better Control – Upgrades Double Jump for better directional control while in the air
Triple Jump – Upgrades Double Jump with a third jump
Column 3 – Super: Shadowshot
Blood Bound – Tethered enemies explode when killed, damage to tethered enemies is shared to all
Black Hole – The Void Anchor has increased range, lasts significantly longer, and can tether more targets
Quiver – Fire Shadowshot up to three times, Void Anchors have reduced range
Column 4 – Melee: Smoke
Envenomed – Adds a toxin that damages enemies within the smoke.
Vanish in Smoke – You and allies near Smoke explosions vanish from sight.
Snare – Allows Smoke to stick to surfaces, detonating when enemies are near
Column 5 – Class Stats
Path Forgotten – Training focused on toughness and speed
Path Forbidden – Training focused on battle recovery and speed
Path Unknown – Training focused on battle recovery and toughness
Column 6 – Passives
Courage of The Pack – Killing tethered targets increases Recovery and Armor for you and nearby allies, stacks up to 5 times.
Light of the Pack – Killing tethered targets creates Orbs of Light for your allies
Lockdown – Grenade and Smoke effects last twice as long, allowing strong territory control
Column 7 – Class Stats
Way of the Drifter – Training focused on all attributes
Way of the Fearless – Training focused on toughness at all costs
Way of the Nomad – Training focused on maximum battle recovery
Column 8 – Class Perks
Keen Scout – Sprint and Sneak faster, gain Enhanced Tracker, and ability to Mark targets you damage.
Predator – The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
Shadestep – Gain an evade on (Xbox: B, B; PS: Circle, Circle – depending on button configuration)
Tell me what you think!
So what do you think about some of these new perks? At first, I wasn’t sure what to think, but the more I look at it the more intrigued I am.
Tell me what you think in the comments below.
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